
I will just start another war in a few years to gain the rest of the US cores from Mexico. Other things, like the limitations of the wargoal system I just had to settle for a less than optimal peace settlement with Mexico as the US due to that little bug can drive you temporarily nuts, but it can be worked around.
#Ck2 dlc unlocker v2 full
The thing is, you can learn to guide all aspects of V2 without having a full understanding of the mechanics. I'm in full agreement in what Stormbringer posted, and V2 is so much better than V1. I loved V1, but I don't miss that particular aspect of the game. Luckily there was someone who created a third-party utility to search all through your empire and locate the pops beyond optimal size and split the pops for you. Managing pop size was the most boring and became the thing that you were doing all the time. It was a real micro-management nightmare, even for those of us who loved micro-managing every aspect of the game. Players had to manually locate and split pops in order to get the most efficient use of RGOs and factories.
#Ck2 dlc unlocker v2 software
This software is licensed under Zero Clause BSD license, terms of which are available in LICENSE.Click to expand.POPS used to grow beyond what was optimal in V1. constants.h - Used by Koalageddon binaries.Integration.rc - Used by Integration DLL.inno_setup.iss - Used by the setup installer.The version information is stored in the following files: This project is following semantic versioning schema. You can verify installations via vcpkg list 🔢 Versioning The solution includes the install_vcpkg_dependencies.bat script, which installs all of the above-mentioned dependencies with a single command.
#Ck2 dlc unlocker v2 install
If you wish to build the solution yourself, you would need to install the following libraries: Projects in the solution are configured to use static libraries instead of dynamic. The solution uses a number of third party dependencies, which are available via vcpkg. A total of 4 hooking techniques are used in this project. Once target DLLs have been identified, appropriate functions are hooked using the great PolyHook 2 library. It monitors DRM DLLs using undocumented WinAPI functions and suspends new processes before injection using undocumented functions as well.

This project is a dynamic library which performs the main function of Koalageddon - DLC unlocking. The GUI is using Task Dialog available in Windows API. This project is a trivial GUI utility that automatically installs the integration files and copies the original ones.

Nothing much going on here except for loading of the unlocker module. This project is a dynamic library that pretends to be version.dll. The injector can be used as a command line utility that accepts 2 arguments: ID of the process which should be injected and DLL to inject. This project is a simple DLL injector executable. For example, all projects need to access config file and logging utilites, so they are defined in this module.

This project is a static library that houses common functions of all other projects. This document is meant for software developers. Legit DLC Unlocker for Steam, Epic, Origin, EA Desktop & Uplay (R1)įor user-friendly introduction or support, please check out the official forum thread.
